Skip to content
Discover a wide range of smart games and puzzles at Smart G…

The Iconic Game Turns 20 – How a Plastic Axe Connected Generations Among Music Fans

It has been 20 years since Guitar Hero debuted in North America, offering players everywhere the means to feel like a rock star. Not in reality, but try convincing someone who's nailed the epic four-minute guitar solo in front of a packed crowd of friends.

Created by the developers, the game gave players a plastic guitar peripheral to follow on-screen cues scrolling down the display synchronized to a song. Each riff mimicked specific notes, creating the sensation of an authentic live show.

The studio had already experimented in the music genre prior to teaming up with RedOctane, later acquired by Activision in 2006. Together, they established the groundwork for an unlikely billion-dollar franchise that had a significant impact on numerous of the artists included, showcasing decades-old bands to a new generation of gaming enthusiasts.

A former executive, ex-chief operating officer from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact initial releases mostly used rerecorded tracks.

“We reproduced all the music since the dollar figure was so high,” he explains. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure bands like the Who – the publisher was operating on a shoestring budget, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play were going up, all artists desired to participate.”

He adds: “One of the remarkable aspects was how many parents got in touch and thanked us for exposing their kids to the music they loved. It evolved into a multigenerational thing.”

Classic Rock Gains Younger Fans

Northern Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Lead musician the artist recalls the way the game revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Generally this had been seen as outdated material, however once it got featured on the title young people were finding it, abruptly it became trendy. This validated the genre, eliminating the outdated label. It provided our catalog renewed popularity.”

At that time, the Answer’s first record remained not available stateside, so Guitar Hero was a key medium for exposure for the group as they went on US tour opening for the rock giants. “Their crew had on Never Too Late during travel, and some of them knew us thanks to the game,” he notes.

Major Band Titles Enduring Influence

Music's heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their studio albums. It moved more than half a million copies upon release, and sales of their songs saw an increase significantly at a time as the industry faced decline.

Guitar Hero continues to inspire nimble-fingered dedication within the community. Recently, an online personality achieved an impressive attempt featuring the challenging track – an infamously tough power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics but an array of customisation options. This track is challenging even in expert mode, let alone played at double speed and without missing a single one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.

“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you should use actual weapons and enlist,” says musician the artist.

The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I remember our distributors calling to tell me that we were records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it risked overshadow all other accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” he admits. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got their own musical journey and I’m glad we’ve been part of people’s lives”.

The Lasting Legacy of a Iconic Controller

Top-tier marketing, whether it’s for automobiles, apparel or video games, extends beyond mere transactions – it evokes a longing. Was the game able to tap into that? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. From day one, the co-founders felt that there’s an instinctive urge to make music, and they wanted to leverage innovation to enable everyone to participate”.

The majority of Guitar Hero games came out over a mere five-year period from 2005 to 2010, including derivative titles like DJ Hero, including a spinning deck, and Band Hero. Subsequently, the publisher’s interest on peripherals waned, except for a brief comeback several years later.

Titles like Clone Hero and newer releases have kept the community alive, and there’s set to be a new product from the founders in development. A new studio has entered production on its debut music game. The initial creators are participating in advisory roles. Are gamers prepared to welcome a new entry in the spirit of the classic?

“Our team believed those games might become like Madden allowing annual update every year,” he remarks. “There’s so much fresh tracks it could remain evergreen, so I’ve always been hopeful. It's entirely possible for it to continue with new generations.”

BF
The writer

Beth Frank

Puzzle enthusiast and cognitive development researcher with over a decade of experience in game curation.

Smart Games Place UK

Type to search articles.